Generally no. The only time I've ever disliked exclusives is in cases like the Tomb Raider 2013 reboot trilogy, where TR2013 was on all systems, but then Rise of the Tomb Raider was initially shown as being an Xbox exclusive when it was first announced. It felt like a massive slap in the face to anyone who supported the reboot, especially when it didn't sell poorly and actually sold better on other platforms such as PS4. Even when it came out later it was just timed, I didn't like that Square Enix just chased after a bag of money for timed exclusivity that locked out more players than not. Even if it had been PS4 exclusive I'd have still questioned it unless it had sold so poorly on other platforms that it just wasn't financially viable to develop for those platforms too, but that wasn't the case here.
Bayonetta on the other hand is something that was multi-platform and is now a Nintendo exclusive, and that's because Bayonetta 2 wouldn't even exist if Nintendo didn't fund it. That makes sense and even if it sucks for anyone who doesn't own a Nintendo console, there's no point complaining about not being able to play Bayonetta 2 or 3 when if they weren't on Nintendo systems they wouldn't be on anything at all, so you'd still be without those games on your non-Nintendo system.
Exclusives also sell consoles and fund first-party development. How Sony handles their first-party exclusives compared to Microsoft is why I think Xbox Series X is falling incredibly far behind the PS5 in sales, because money coming in from Game Pass has to be spread out considerably more than sales Sony gets from copies of first-party exclusives that aren't available in a subscription service.